Thursday, December 20, 2018

Bringing AR and VR into the Classroom; Part 2

In Part 1, we looked at why virtual reality is a good fit in today's classroom. We also talked about different types of VR set ups you could check out.  In this post, we are going to look at all the resources!  I am all about free and secure, so unless stated, these are free resources you can use in the classroom.

The first resource I want to talk about is the one most popular in my district - Google Expeditions.



Google Expeditions allows the students to explore a huge variety of VR locations all while the teacher is guiding them.  For this resource, the teacher will need a device along with the students.  The teacher selects the expedition or field trip, the students join, and then the learning and exploring begins. I have seen students from elementary to high school using Google Expeditions.  The best part is watching a student or class explore for the first time!

New expeditions are added regularly!  Teachers have also created lessons to go allow with several expeditions.  You can see the full list here. You can also learn more about Google Expeditions here.

While we are talking Google, we need to also mention Tour Creator. This allows you to create your own virtual tours using Google Maps.  I mean, how awesome is that!!

For example, after reading Patricia Polacco's book John Philip Duck, the students can explore the Peabody Hotel and other sites around Memphis using the Tour Creator that you created. You could also create a tour of your state capital, your hometown, the US capital, and so many other places!



Discovery VR brings their shows to "life" through VR.  Users can explore Shark Week, Deadliest Catch, and so much more.  This is not teacher guided, so you will want to explore before hand and have clear directions and/or expectations for students.

Discovery VR can be used on a variety of VR devices. They also add content regularly.






Do you use Nearpod in the classroom?  If so, have you checked out Nearpod's VR lessons? What is great about Nearpod VR is you don't need a headset to experience them. There are 36 free VR lessons available you can check out if you don't have a paid subscription with Nearpod.






Two other notable VR resources are NYT VR, New York Times VR and 360cities.  NYT VR would be a good resources for secondary schools.  This app brings the New York Times headlines to life. This is one where the teacher will want to explore first and select the best resource to meet the lesson or discussion in the classroom.

360cities is not an app at all, it is a website. You can explore Mars, New Years celebrations around the world, and so much more!  This is not a resource you want students to explore, but rather for you the teacher to use to enhance a lesson.

These are just a view VR resources you can use in the classroom.  If you are looking for more, these are few places to check out:

Richard Bryne's Free Tech for Teachers website

Cybrary Man's Educational Websites - Virtual Reality

Do you have a favorite VR resource? Share with us!

In the next post, we will explore AR (augmented reality).

Tuesday, December 4, 2018

Bringing AR and VR into the Classroom; Part 1

When I was in school, I had to use a photo in a book to help bring to life a foreign place or time in history. Today, students can use virtual reality! Virtual reality (VR) is a computer generated environment that feels real to the user.

In the February 2017 edition of Eurasia Journal of Math, Science, and Technology Education, virtual reality was discussed in the article, Virtual Technologies Trends in Education. In the article, they discuss four advantages of using virtual technologies in the classroom. These included:

(1) increased student motivation and engagement
(2) a constructivist approach to learning
(3) more interaction than conventional learning materials
(4) accessibility and affordability

These advantages are on point!  Student engagement and the constructivist approach both help the students learn and feel more apart of the lesson.  Think Chinese proverb!

Tell me, I’ll forget
Show me, I’ll remember
Involve me, I’ll understand

In a world of devices and immediate information, interaction within a lesson is a great plus. Now don't get me wrong, there is a time and place to sit and focus as well.  My job has a lot of that! However, VR (and AR) really hit on some advantages that can benefit student learning.

On the 2017 Speak Up Survey, participants were asked which tools or strategies they felt held the greatest potential for increasing student achievement and success. Twenty-eight percent of teachers surveyed stated VR.

So, knowing that VR is affordable and a good resource to increase engagement and achievement, lets look at where to begin!

You need to decide on the hardware.  As a technology director, I encourage you to include your technology department in this decision!  When looking into a system, you want to consider your price range, network connections, if you want to have a teacher guided option, and storage/charging. You can have hardware that includes a headset and device or an all-on-one system.  For example, you can purchase Google Cardboard for roughly $15 and an iPod or Android device. You could look on the upper end of the price range and check out the Oculus Go.

Note, there are several types of head sets on the market!  Again, this is when your technology department comes in handy - ask for assistance! You don't want to purchase something that isn't compatible with your current infrastructure or AUP.

This is the VR carts we use in my district.


One cart includes 25 student use iPods, 1 teacher use iPad, 25 VR goggles, a Tech Tub cart for storage/charging, and a tub from Lowe's to store the goggles.

We went with the head set/device system because we wanted to be able to guide the students using Google Expeditions, but more about that app (and others) in another post.

We also have started making mini VR kits for our schools. These kits include iPods, Merge Cubes, and Merge AR/VR goggles. (Find out more about Merge here) These kits were designed for a small group setting. 

It really depends on what will best meet your needs and your budget!  Speaking of budget, if you are not taking advantage of Donors Choose, they make sure you check it out after reading this post!  We have teachers who receive classroom sets of books, Chromebooks, and everything in between. If you have questions about Donors Choose, ask my friend Angela Sievers! She is a Donors Choose Ambassador.

In the next post, we will look at some great VR apps you can use in the classroom.

Do you use VR already? Share your ideas and experiences with us!

Thursday, October 4, 2018

Digital Citizenship Week and Cyber Security Awareness Month




October is National Cyber Security Awareness Month. Digital Citizenship Week is also in October, October 15-19.

These are some resources that can be used by students, employees, and parents to help promote and gain a better understanding of cyber security and digital citizenship.

Digital Citizenship Week - October 15-19
The first place to start for digital citizenship is Common Sense Media. CSM provides a free K-12 digital citizenship curriculum that can be integrated in the classroom or computer lab.

Check out the "4 Ways to Get Started Teaching Digital Citizenship" resource. You will need to create a CSM account in order to access the suggested resources.

You can encourage parents to take part in Digital Citizenship Week by taking the #DeviceFreeDinner challenge and/or sharing family engagement resources from Common Sense Media.

For elementary students, include one of these books during read aloud time to help discuss digital citizenship.

For secondary students, you can discuss ways to check facts online. Use this article from ISTE to help you get started.

For teachers on Twitter, search for #DigCit and connect with other educators discussing digital citizenship.


Cyber Security Awareness Month
2018 is the 15th year for Cyber Security Awareness Month. This month's overarching theme is "Cybersecurity is our shared responsibility and we all must work together to improve our Nation’s cybersecurity.".

Department of Homeland Security provides Cyber Security resources for K-12 classrooms. Check out Be Cyber Smart.

For parents and employees, check out the good online safety habits from STOP, THINK, CONNECT. These habits include:

- keep a clean machine
- protect your personal information
- connect with care
- be web wise
- be a good online citizen
- own your online presence


How are you promoting and/or teaching about cyber security and digital citizenship this month? Share your ideas with us!

Tuesday, March 27, 2018

Making a necessary evil fun and engaging!

Student assessment. It happens in schools all around the US .. all the time! Student assessment can make your extremely nervous. It can also make you wish the class period would never end.

I had the chance to share some online assessment resources with a group of teachers in February. They could name all of the icons below... except one!


They couldn't figure out the top, left icon. That is the icon for The Answer Pad.

The Answer Pad, like the other programs, allows your to assess students in an interactive format.

One thing I like about The Answer Pad is the fact you don't have to have a certain device. You can access it from the website, iOS app, or Android app. This means BYOD classes can use The Answer Pad as well as a one-to-one environment.

Once you create your account, you can start using The Answer Pad without having to enter the first student or question. This is a plus for me!  This means one less login/password for students (and me) to remember. I can also ask questions on the fly, which means I am prepared for those teachable moments.

When you select the Quick Connect feature, students enter the session with a Connect Code.  Once they are in the session, you can ask a variety of questions. I personally love the drawing question. This may be a little difficult with a mouse, but it forces the students do to more than mark a letter.


The Likert Scale question is also a good question for self assessment.  Ask the students who well they feel they understand the material.


You will see the student answers on your screen, which allows you to quickly check who does and does not understand the concept being assessed.

This is an example of a student, Eva, selecting thumbs up for the Up/Down question.

The Answer Pad also allows you to create student accounts and make assessments ahead of time.  You can also pay a yearly fee for more features. 

For me, however, I like the options available to me in Quick Connect. I can assess my students on the fly using multiple question formats. It doesn't matter the device type and I can see the student responses immediately and adjust the lesson accordingly.

Have you ever tried The Answer Pad?  If so, tell us about your experience!

Monday, November 27, 2017

Computer Science Week and Hour of Code

It is almost that time again -- Hour of Code and Computer Science Education Week. This year, Computer Science Education Week is December 4-10, 2017. This is a great opportunity to ignite or continue to ignite student excitement for Computer Science by participating in the Hour of Code.

The Hour of Code can take on many forms! You can stop everything and have the entire school or entire grade level participate in coding activities for one hour. Students can participate in coding activities during their computer lab time. Students can participate in activities where they see the connections between Computer Science and Math, Science, and Language Arts. Students could even learn the history behind what we celebrate during Computer Science Education Week.

Where to begin!

The first place to start is with the below three websites:
www.hourofcode.org
www.CODE.org
https://csedweek.org/

These sites provide great resources for getting started on promoting the Hour of Code as well as a wealth of activities. Data USA can provide great talking points about Computer Science jobs, demographics, colleges, and much more. You can find that resource here.

Non-Tech Activities
The Hour of Code does not have to include the Internet or a device! There are several non-tech resources out there. You can find several at CODE.org and CSUNPLUGGED.ORG

​The non-tech activity, Color by Numbers, talks about pixels and has the students create drawings based on pixels. You can find this activity here.​ This is just one activity from CS Unplugged.

Devices and Apps

​There are several devices out there that help get the students excited about coding. These include Dash and Dot, Sphero, and Makey-Makey. If you have one in your classroom or school, check out their websites to find more resources and/or ideas for incorporating these into your Hour of Code activities.

Another great resource is iPad apps. These are just a few:
Hopscotch
Daisy the Dinosaur
Lightbot: Code Hour
Scratch Jr.

​Don't forget the experts in your building! Your computer lab managers, PLTW teachers, and CS teachers.​ Ask them how you can incorporate coding into your classroom.

The goal of Hour of Code is to ignite a passion for Computer Science in our students! You may have a future Steve Jobs or Grace Hopper in your classroom.

What will the Hour of Code look like in your classroom this year? Share your resources and ideas with us!

Thursday, October 12, 2017

The Math Learning Center - An Interactive Resource for the Classroom

I saw a tweet a few days ago on Twitter I should have taken a screenshot of! The tweet talked about how worksheets should be used as a form of punishment.  I love that!

The tweet reminded me of a math resource I have shared with teachers in the past - The Math Learning Center.

The Math Learning Center has 10 interactive math apps students can explore on the computer or iPad. The interactive math apps include:
- Fractions
- Geoboard
- Math Vocabulary
- Money Pieces
- Number Frames
- Number Line
- Number Pieces
- Number Pieces Basic
- Number Rack
- Pattern Shapes

The Geoboard app is always a favorite of mine!  As a 2nd grade teacher, rubber bands would end up in the air or broken when we used the geoboards to explore geometry. With the Geoboard app, you don't have to worry about rubber bands.


The Number Pieces app provides the students with a board to construct, deconstruct, and compare numbers.


These are just two of the 10 apps available.

Have you used The Math Learning Center in your classroom? Which app do your students enjoy? How have you used them in the classroom?

Share your ideas with us!

Friday, June 23, 2017

Digital Citizenship 101

Are you part of the 46% of smartphone owners who can't live without their device?
Do you spend the majority of your day in front of a screen?
Are you one of the 17.6 million US residents that experienced identity theft in 2014?

Without digital citizenship as a part of K-12 education and beyond, the answers to the above questions will become more and more alarming!

There was several resources out there to help educators with discussing the multiple areas of digital citizenship with students of all ages.

Common Sense Media
This is probably my most favorite digital citizenship resource for K-12 educators.  CSM provides a free K-12 curriculum for educators. The lessons are divided into grade levels and units. Each lesson is approximately 45 minutes, but can be divided into small chucks with ease.  I love how everything is right there for you. You don't have to feel nervous about discussing the topics, because of how CSM has it laid out for you.  There are also several digital resources available as well as student and parent resources in multiple languages.

InCtrl
These lessons are geared toward 4th - 8th grade.  There are lesson plans and video resources available for teachers and students.

ConnectSafely
This is a great resource for parents and teachers.  This site has great resources, blog posts, and suggestions on all things digital.  I had the chance to hear Kerry Gallagher at FETC, which drew me to this resource.

Classroom Read Alouds
I came across this blog post that talked about digital citizenship read alouds.  Ten minutes later I found several other books you can use to discuss various digital citizenship topics with students in both lower and upper elementary.

Some of the books include:
Goodnight iPad, by Ann Droyd
If You Give a Mouse an iPhone, by Ann Droyd
Webster's Email, by Hannah Whaley
Webster's Friend, by Hannah Whaley
The Pirates of Plagiarism, by Lisa Downey
Bully, by Patricia Polacco

There are also resources out there for you, the educator!  If you have on Twitter, do a search for #digcit. This is a a great hashtag related to all this digital citizenship.  You also want to check out Susan Bearden's book, Digital Citizenship. These two resources are a great start to learning more and becoming more familiar with digital citizenship.

Do you have a great resource, share with us here!